- Published on
Exploring Common Design Patterns
- Authors
- Name
- Brian Farley
- What Are Software Design Patterns?
- The history of software design patterns
- Who is the gang of four?
- Widespread Adoption and Continued Evolution:
- The Benefits of Using Design Patterns
- Learning Design Patterns
- The Importance of Proper Usage
- The Gateway to Clean Code
- Classifications based on the problem they solve
- The Pro’s & Con’s of Common Design Patterns
- Upcoming Series: A Deep Dive into Design Patterns and Principles
- Final Thoughts
- Sources for Further Reading
Hey, everyone! So, if you're here, it means you're about to dive into the fascinating world of Software Design Patterns. We're embarking on a journey that will take us deep into the intricate world of reusable coding concepts. This journey, while sometimes daunting is bound to make you a stronger, more efficient software developer. In this series we'll be looking at software design patterns and how to implement them in your projects. We'll be covering these concepts in Javascript but the concepts can be applied throughout your stack.
This blog post is the first in an exciting series on design patterns that is specifically tailored for newcomers. I'll offer a general introduction to design patterns, explaining what they are, their significance, the multitude of benefits they offer, and the role they play in crafting clean, reusable, and robust code. Every developer Should know these concepts, learning them will make life easier and elevate your skill set dramatically.
We're going to take a unique approach to learning these concepts. In addition to studying the theory behind design patterns, we'll take a look into their fascinating history. It's important for us to grasp the reasons behind the existence of these patterns and how they were meant to be used. By doing so, we can gain valuable insights and pay tribute to the pioneers who paved the way for us.
Armed with this knowledge, we can then experiment by applying these patterns to our own code. This hands-on approach will solidify our understanding and allow us to experience firsthand the benefits and practicality of design patterns. Patterns are the essence of everything amazing in life, and software follows the same principle. So, let’s dive in!
What Are Software Design Patterns?
The field of software development is characterized by its fast-paced evolution, with new technologies, methodologies, and best practices emerging regularly. Amid this perpetual progress, one aspect remains constant - the relevance and utility of design patterns.
Design Patterns act as a common language for developers, encapsulating proven solutions to recurring software design problems in a format that's easy to understand and apply. These patterns help us recognize the repition in our problem solving.
“Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” - Erich Gamma
When we talk about design patterns, we're referring to general repeatable solutions that address commonly occurring problems in software design. They originated from the field of architecture and made their way into software engineering. Design patterns act as blueprints, guiding us in designing software solutions based on the collective experience of software engineers who've faced similar challenges before us.
The history of software design patterns
The concept of software patterns originated from the field of architecture. In the 1970s, architect Christopher Alexander introduced the idea of "patterns" in his book "A Pattern Language." These architectural patterns provided proven solutions to common design problems in the field of architecture. Patterns in this context referred to recurring design solutions that architects could use as a guide in their work. In this same way code can be broken down into patterns and used to improve software development practices.
In the 1980s, software developers began exploring the concept of patterns in the context of programming languages. Influential figures like Kent Beck and Ward Cunningham started documenting patterns in Smalltalk, an object-oriented programming language. Their conference papers and articles laid the groundwork for pattern thinking in the software community, highlighting the potential benefits of applying reusable design solutions in software development.
The rise of object-oriented programming in the 1990s brought further advancements in software design patterns. Pioneers such as Peter Coad, Rebecca Wirfs-Brock, and James Coplien made significant contributions to the understanding and application of patterns in object-oriented systems. Coad's book "Object-Oriented Patterns" provided insights into modeling and structuring software using patterns, while Wirfs-Brock emphasized responsibility-driven design and encapsulation of responsibilities within classes. Coplien explored patterns in the C++ programming language, advocating for their use in promoting software reuse. And thus the ground works were laid for the widespread adoption and continued evolution of software design patterns.
Let's raise a glass to these visionaries, passionately tinkering away on their motorized typewriters or whatever tools they had at their disposal. It's thanks to their dedication and pioneering spirit that we have the incredible software design patterns that continue to shape the world of technology today.
Who is the gang of four?
In the early 1990s, a group of four software engineers, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, collectively known as the "Gang of Four" (GoF), published the book "Design Patterns: Elements of Reusable Object-Oriented Software" This book revolutionized the field of software engineering by introducing the concept of design patterns to the software development community.
"Design Patterns" is one of the most influential books in software engineering and is a must-read for any serious software developer. It introduced 23 design patterns organized into three categories: Creational, Structural, and Behavioral patterns. These patterns have since become an essential part of the vocabulary of object-oriented design and are widely adopted in modern software development.
The impact of the Gang of Four's book was immense. It became a seminal work in the field of software engineering and served as a foundation for subsequent discussions and research on design patterns. Their contributions helped establish a common language and a shared understanding of software design solutions among developers worldwide.
The Gang of Four's design patterns provided a way for software engineers to communicate and share solutions to recurring design problems. By using design patterns, developers could leverage the collective experience of others, saving time and effort in solving common challenges. The patterns encapsulated best practices and principles for building reusable, maintainable, and extensible software systems.
Since the publication of the book, design patterns have become an integral part of software development education and practice. They have been widely adopted across various programming languages and frameworks. Developers continue to study and apply these patterns to create robust and efficient software solutions.
NOTE: It's important to note that the Gang of Four's book is not the end-all-be-all of design patterns. New patterns have emerged, and existing patterns have been refined and adapted to address evolving software design needs. Nonetheless, the Gang of Four's work laid the foundation for design patterns and inspired further research and exploration in the field.
Widespread Adoption and Continued Evolution:
Following the publication of the influential book by the Gang of Four, software design patterns experienced widespread adoption and became an integral part of the software development landscape. Developers and software engineers recognized the value of design patterns in promoting clean, maintainable, and efficient code. The shared vocabulary and proven solutions provided by design patterns facilitated communication and collaboration among team members, enabling more effective software design discussions and implementation.
Since then, the world of software design patterns has continued to evolve and expand. New patterns have emerged, addressing new challenges and domains, while existing patterns have been refined and adapted to meet the evolving needs of software development. The software community has embraced the concept of patterns and contributed to their evolution through the creation of numerous resources, books, articles, and online tutorials. This collective effort has expanded the knowledge and understanding of design patterns, empowering developers to tackle complex design problems with confidence.
The continued evolution of software design patterns reflects the dynamic nature of the software development industry. As new technologies, methodologies, and best practices emerge, design patterns adapt and evolve to meet the changing demands. Developers are encouraged to stay up to date with the latest developments in design patterns, continuously learning and applying them in their projects. This ongoing exploration and application of design patterns ensure that software solutions remain robust, scalable, and maintainable in the face of evolving requirements and challenges.
Currently, we are witnessing a significant transformation in the React ecosystem as it transitions towards server components, a shift that is also being embraced by frameworks like Next.js. This transition is poised to revolutionize how we approach and employ design patterns in React-based applications. The emergence of server components brings forth a fresh array of patterns and techniques that must be taken into account during the design and development of React applications. The prospect of new design patterns emerging in 2023 is indeed exciting and holds great potential for advancing the field even further.
The Benefits of Using Design Patterns
Using design patterns brings a multitude of substantial benefits to software development. Firstly, they foster the creation of cleaner and more readable code, leading to improved understandability and maintainability. By following established design patterns, developers adhere to standardized structures and conventions, making it easier for themselves and others to comprehend and work with the codebase. This clarity not only speeds up development but also reduces the likelihood of introducing bugs or errors due to code complexity.
Another advantage of design patterns is their ability to abstract the complexity of a system's design. They provide a high-level view of how different components and modules interact, effectively organizing the system's architecture. This abstraction allows developers to focus on the broader design concepts and relationships, rather than getting tangled in implementation details. As a result, changes and additions can be made more easily, without impacting the entire codebase. This flexibility and modularity improve code extensibility, enabling developers to adapt and evolve the software as requirements change over time.
In addition to enhancing maintainability and extensibility, design patterns also contribute to code efficiency. By offering optimized solutions for common situations, they eliminate the need to reinvent the wheel and provide proven approaches to recurring problems. This streamlines development efforts, reduces development time, and ensures that the software is built on robust foundations. Ultimately, code efficiency leads to improved performance and a more responsive application.
Let's consider an example from my own experience: I once worked on an application that was riddled with "spaghetti code" - complex and tangled codebase which was challenging to comprehend and debug. By introducing the Factory method design pattern, we were able to decouple the code and significantly improve its readability and maintainability. The first time I saw this in action I was truly awe struck at how powerful using patterns could be.
Learning Design Patterns
Learning design patterns may initially appear to be a monumental task, especially for beginners. However, it's important to approach it as a progressive journey, gradually building your knowledge and understanding. Fortunately, there are numerous resources available to help you learn design patterns effectively.
While it's important to study the theory behind design patterns, the true power of learning comes from practical application. I strongly recommend practicing by implementing different patterns in your own projects. Start with simpler patterns and gradually tackle more complex ones as you gain confidence. By applying design patterns in your code, you'll begin to see their benefits firsthand and appreciate the elegance they bring to your solutions.
It's worth noting that the process of mastering design patterns takes time and practice. Don't be discouraged if you encounter challenges along the way. Learning from your mistakes and iterating on your designs is an essential part of the learning process. Engage in discussions with fellow developers, participate in coding communities, and seek feedback on your implementations. This collaborative approach will enhance your understanding and allow you to learn from the experiences of others.
Remember, design patterns are not a one-size-fits-all solution. Each pattern is designed to solve a specific problem, and understanding the context in which to apply them is crucial. As you gain experience and deepen your understanding of design patterns, you'll become more adept at selecting and adapting patterns to suit the unique requirements of your projects.
Embrace the journey of learning design patterns, and let them become an integral part of your coding toolkit. By mastering design patterns, you'll enhance your ability to create cleaner, more maintainable, and scalable code. This series should serve as a starting point and general overview of these concept, It's up to you to explore the resources available, and start applying design patterns to unlock their full potential in your software development endeavors.
I've designed this series to act as a handy reference for the future. While video content can be engaging, it can be frustrating to sift through it to locate a specific point of discussion when you need a quick recap. To address this, we've included a concise cheatsheet that reviews key concepts and clarifies any terminology that might leave you puzzled.
The Importance of Proper Usage
Design patterns are not a silver bullet for all software development problems. They are tools in a developer's toolbox and need to be used judiciously. Misuse of design patterns could lead to overly complicated designs and unnecessary complexity. This misuse is often referred to as "patternitis" or pattern abuse.
One of the major risks is overusing patterns without a proper understanding of their applicability—leading to "design pattern overkill." It's essential to understand the problem context before deciding to apply a pattern. Moreover, sometimes a simple, straightforward solution might be more appropriate than applying a design pattern.
Design patterns should be used as guidelines, not strict rules. It's important to adapt them according to the requirements of the project. A pattern that works in one context might not work in another. Therefore, a comprehensive understanding of the problem space, the project's needs, and the pattern's purpose is crucial before deciding to use a pattern.
it's natural to feel compelled to apply them everywhere. However, it's essential to approach their usage with discretion and elegance, focusing on improving the overall quality of your code. Rather than attempting to force-fit patterns into every scenario, a more effective approach is to apply them sparingly and judiciously.
To gain practical experience with design patterns, it can be beneficial to start by refactoring existing code. Take a step back and identify areas where the application of design patterns could lead to cleaner, more maintainable code. By refactoring and gradually introducing design patterns into your codebase, you can observe the positive impact they have on the overall architecture and organization.
Working with code you are already familiar with provides a solid foundation for grasping the nuances of design patterns. As you refactor and enhance your existing code, you'll gain insights into how design patterns can address specific challenges and improve code structure. This hands-on experience allows you to appreciate the subtleties and trade-offs involved in applying design patterns effectively.
While refactoring existing code is a valuable starting point, don't limit yourself to that alone. As you become more comfortable with design patterns, consider incorporating them into new projects or features. By consciously selecting appropriate patterns for specific scenarios, you can ensure that your codebase evolves in a structured and deliberate manner.
The Gateway to Clean Code
Design patterns are essentially the gateways to writing cleaner and more maintainable code. They encourage best practices such as modular design and separation of concerns. By emphasizing modular design and separation of concerns, design patterns help break down complex systems into smaller, manageable components.
Each component has a specific responsibility, reducing code complexity and improving code comprehension. This modular approach makes it easier to understand and modify code, leading to cleaner and more maintainable codebases.
The Model-View-Controller (MVC) pattern has had a significant influence on modern JavaScript frameworks like React. Although React does not strictly adhere to the traditional MVC pattern, it has drawn inspiration from its concepts and principles, adapting them to suit its own paradigm.
The MVC pattern emphasizes the separation of concerns by dividing an application into three distinct components: the Model, the View, and the Controller. The Model represents the data and business logic, the View handles the presentation layer, and the Controller acts as the intermediary that manages the flow of data and interactions between the Model and the View.
React, on the other hand, follows a component-based architecture, where components encapsulate both the UI and the logic. Despite this difference, React's component-based approach aligns with the philosophy of separating concerns and promoting reusability, which is at the core of the MVC pattern.
Not only do design patterns contribute to the immediate cleanliness of code but also play a vital role in its long-term extensibility and adaptability. By adhering to established patterns, developers create code that is inherently flexible and scalable. This flexibility enables easier modification and extension of the codebase when new requirements or changes arise, without introducing unnecessary complexity. Design patterns empower developers to anticipate and accommodate future changes, ensuring that the code remains maintainable and adaptable over time.
Classifications based on the problem they solve
Design patterns, tailored to solve specific problems, are typically divided into three distinct categories: Creational, Structural, and Behavioral patterns. Each category addresses different facets of software development. These classifications were initially coined in the book by the Gang of Four. Now, let's explore these categories in more detail:
1. Creational Patterns
Creational patterns revolve around the object creation process. Instead of direct object instantiation, these patterns usually utilize methods to create objects conforming to a common interface or parent class, thereby enhancing flexibility.
Behavioral patterns characterize complex control flow that’s difficult to follow at run-time. They shift your focus away from flow of control to let you concentrate just on the way objects are interconnected. (p. 14)
The primary objective of creational patterns is to encapsulate the complexities tied to object creation, resulting in more maintainable, less fragile code. By facilitating centralized control of object creation, these patterns play a key role in resource management and maintaining the overall integrity of the software architecture.
Here are some examples of creation patterns below:
- Singleton: Ensures a class only has one instance, providing a global point of access to it.
- Factory Method: Creates objects without specifying the exact class to create.
- Abstract Factory: Produces families of related objects without specifying their concrete classes.
- Builder: Constructs complex objects step by step, allows the same construction process to create different types of objects.
- Prototype: Creates new objects by cloning an existing object.
2. Structural Patterns
Structural patterns provide tested blueprints for class and object relationships, dealing with their assembly to form larger, more intricate structures. By determining class inheritance and object composition to create more sophisticated objects, these patterns guide developers toward designs that promote reusability and minimize code redundancy.
Structural object patterns describe ways to compose objects to realize new functionality. (p. 15)
Structural patterns, by abstracting complex interactions and ensuring optimal collaboration among objects and classes, significantly enhance system efficiency and developer productivity.
Here are some examples of structurual patterns below:
- Adapter: Allows objects with incompatible interfaces to collaborate.
- Decorator: Lets you attach new behaviors to objects by placing them inside special wrapper objects.
- Composite: Composes objects into tree structures to represent part-whole hierarchies.
- Facade: Provides a simplified interface to a library, a framework, or any other complex set of classes.
- Proxy: Provides a surrogate or placeholder for another object to control access to it.
3. Behavioral Patterns
Behavioral patterns deal with object interactions and communication patterns. By abstracting these interactions, they ensure harmonious and effective collaboration among objects within a system. These patterns are centered on establishing best practices in object interaction and communication, leading to systems that are simpler to understand, maintain, and expand.
Behavioral patterns characterize complex control flow that’s difficult to follow at run-time. They shift your focus away from flow of control to let you concentrate just on the way objects are interconnected. (p. 14)
They standardize how objects exchange information and offer ways of delegating responsibilities among objects within a system, promoting flexibility and aiding the management of large, complex software systems' intricacies.
Here are somme examples of behavioural patterns below:
- Observer: Defines a subscription mechanism to notify multiple objects about any events that happen to the object they're observing.
- Strategy: Lets you define a family of algorithms, put each of them into a separate class, and make their objects interchangeable.
- Template Method: Defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure.
- Command: Turns a request into a stand-alone object that contains all information about the request.
- Interpreter: Provides a way to evaluate language grammar or expression.
Each of these pattern types is an essential toolkit for developers. They address common software design challenges by embodying years of best practices. By providing guidance and structure, these patterns empower developers to create software that's robust, flexible, and maintainable.
The Pro’s & Con’s of Common Design Patterns
Let's have a look at this table and just get a general overview of some of the patterns and isues you might face with them. Don't worry we're going to go into detail on each of these. You don't need to remember this table just understand that there are pro's and con's to these patterns.
Design Pattern | Pros | Cons | Things to Look Out For |
---|---|---|---|
Singleton | Ensures a class has only one instance, and provides a global point of access to it. Useful for things like database connections. | Overuse can lead to problems as it introduces global state into an application. This can complicate testing and lead to code that's tightly coupled. | Avoid overusing Singleton. It's often considered an anti-pattern when not used judiciously. |
Factory | Provides an interface for creating objects, enabling the subclasses to decide which class to instantiate. | Can lead to complex and difficult-to-follow code due to an increased number of classes. | Keep the Factory itself simple and avoid adding too many responsibilities to it. |
Observer | Allows objects to notify other objects of state changes without being tightly coupled. This supports open-ended systems where new subscribers can be added easily. | Can lead to unforeseen side effects and updates, especially in large applications, since changes in one object can ripple across the entire system. | Be mindful of the number of observers and the complexity of update operations. |
Builder | Encourages method chaining and step-by-step object construction, allowing for more readable and maintainable code. | Adds complexity by introducing additional classes and interfaces. | Aim to keep the builder's logic straightforward and intuitive. Avoid introducing too many building steps. |
Facade | Provides a unified interface to a set of interfaces in a subsystem, simplifying the subsystem's usage. | Can hide subsystem complexities to the extent that the system becomes a 'black box', limiting flexibility. | Ensure users of the Facade still have the ability to access more granular functionalities if needed. |
Strategy | Enables an algorithm's behavior to be selected at runtime, promoting flexible and reusable code. | Can overcomplicate the code if used for very simple methods. | Don't overuse Strategy for situations where a simple conditional statement might be more straightforward. |
Remember that each design pattern comes with its own set of considerations and should be chosen based on the problem at hand, not for the sake of using a pattern. Understanding when and where to use each pattern is a crucial skill that comes with experience and continuous learning.
Upcoming Series: A Deep Dive into Design Patterns and Principles
In my continued attempt to try and help you upload these design patterns into your brain, I am delighted to share an overview of the upcoming topics that I'll be covering in my future content. These are sequenced to optimize the learning experience, starting from understanding different design patterns, and then delving into SOLID design principles, which form the bedrock of object-oriented design and programming.
Null Object Pattern: This pattern serves as a solution to avoid null references by offering a default object. It not only minimizes the use of conditional code but also augments the readability and maintainability of the code by providing a meaningful alternative to null.
Builder Pattern: A creational design pattern that delivers a flexible resolution to object creation problems. The Builder pattern detaches the construction of a complex object from its representation, making it possible to construct different representations using the same construction process.
Singleton Pattern: This creational design pattern restricts the instantiation of a class to a single instance. The Singleton pattern ensures that a class has only one instance, and it provides a global point of access to it, preventing multiple objects from cluttering the system.
Facade Pattern: This pattern simplifies a complicated subsystem by providing a unified interface. The Facade pattern increases readability and usability by encapsulating the subsystem components and exposing a user-friendly interface.
Command Pattern: The Command pattern is a behavioral design pattern that encapsulates a request as an object. This separation allows parameterization of clients with different requests, queue or log requests, and supports undoable operations. It effectively decouples the sender and receiver of a request.
Single Responsibility Principle (SOLID): The Single Responsibility Principle, the first tenet of the SOLID acronym, advocates that a class should have one and only one reason to change. It fosters separation of concerns, leading to better-structured, easier-to-maintain code.
Open/Closed Principle (SOLID): The second principle of SOLID, the Open/Closed Principle, suggests that software entities should be open for extension but closed for modification. This principle fosters the development of code that is both robust and flexible.
Liskov Substitution Principle (SOLID): The Liskov Substitution Principle, the third principle in SOLID, stipulates that subtypes must be substitutable for their base types. This principle contributes to the flexibility and reusability of your code, ensuring that a derived class does not affect the behavior of a base class.
Interface Segregation Principle (SOLID): The Interface Segregation Principle, the fourth principle of SOLID, emphasizes that no client should be forced to depend on interfaces they don't use. This principle helps minimize the side effects and frequency of required changes by segregating interfaces that are very large into smaller and more specific ones so that clients will only need to know about the methods that are of interest to them.
Dependency Inversion Principle (SOLID): Wrapping up our SOLID principles, the Dependency Inversion Principle dictates that high-level modules should not depend on low-level modules - both should depend on abstractions. This principle is crucial in achieving decoupled and, therefore, more easily maintainable code.
I am excited to delve deeper into these enlightening topics with you. Together, we will boost your coding skills, enhance your understanding of design patterns, and the principles of sound software design. If you find this blog interesting so far please checkout the details of each concept, we are here to help you learn these "difficult concepts" in a fun an interesting way.
Final Thoughts
Throughout this article, we've navigated the universe of design patterns, understanding their definition, origin, benefits, and the vital role they play in software development. We've also addressed the misconceptions surrounding the learning of design patterns and discussed their effective usage.
Remember, the power of design patterns lies in their ability to solve recurring design problems with solutions that have proven themselves over time. They are instrumental in promoting clean, efficient, and reusable code—something all developers strive to achieve. I encourage you all to continue exploring design patterns and find out how they can significantly improve your software development journey.
Sources for Further Reading
The following books were referenced in the creation of this blog post and provide additional information on software design principles. They offer deep insights and expanded understanding of various design principles and patterns:
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (also known as the Gang of Four or GoF): This classic text introduces not only the Null Object Pattern but also other common design patterns. It has served as an essential guide for every software engineer.
Patterns of Enterprise Application Architecture by Martin Fowler: In this book, Fowler describes various enterprise-level patterns. He provides practical advice on designing enterprise software, and insights into how patterns can guide design.
Head First Design Patterns by Eric Freeman, Bert Bates, Kathy Sierra, and Elisabeth Robson: This is an excellent book for beginners looking to understand design patterns in a simple and easy-to-understand manner. It uses a visually rich format to engage readers and make learning design patterns more fun and accessible.
Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin: While not entirely focused on design patterns, this book discusses good software design principles, such as SOLID. It is a valuable resource for learning how to write readable, reusable, and reliable software.
Refactoring: Improving the Design of Existing Code by Martin Fowler: This book delves into the process of refactoring and its necessity in achieving good code. It offers useful techniques for improving code and design, which indirectly aids the implementation of design patterns.
I encourage you to explore these books as they offer a wealth of knowledge and best practices in software design principles and patterns. They will further your understanding of the Null Object Pattern and many other important concepts in software design and development.